- vr painting
I decided to Instagram message Manards, a fictional designer combining his background in graffiti, classical fine arts, and graphic design in his unique portfolio. I came across his work on Behance and was instantly mesmerised. I couldn’t find a lot of information about his processes and his workflow so decided to message him on instagram. He provided me a lot of useful information and I will continue to use this research to delve into the world of messy interface further. The main link between his work and our brief is that he creates his futuristic three dimensional design from a reconfiguration he creates of famous “grandmaster” paintings in the idea of them centuries ago actually being exposed to computer softwares and programmes. This is a real life example of juxtapositioning analogue and digital works. The original painting therefore being analogue and Manards design being digital. A messy interface.
To the right is a colour palette I have created colour dropping colours from of his pieces and editing them on nomad sculpt.
how galleries utilise white box spaces like the one I want to construct within the mill ( examples below ) the low ceilings makes the experience feel more intimate and personal
' the density of light '
gallery Inspo
the impact of a blank walled room and a simple object with light playing of it, is immersive and captivating.
Even though I want to have my exhibition within the mill it is good to research into other gallery spaces within Manchester to get a feel for the type of target audience that might attend the installation, and where it could be held if it wasn't in the mIll.
other gallery spaces
Wigan
Warrington
Bolton
Castlefield Gallery New Art Spaces currently manages three pop-up project and gallery spaces which offer a unique testing ground for experimental and large-scale creative project development.
Target audience
from being active on social media, and looking at the general age of audience members that intend the varying installations they showcase. There seems to be a mix of age range, but I would state in the majority young creatives and incredible upcoming artists. It is an experimental place and showcases Manchester's interest in exhibitions and traveling events.
Saatchi
Saatchi Gallery for many years has been one of my favourite galleries. Located in London they have a wide range of exhibitions that vary drastically to eachother. They have recently showcased a virtual reality experience
From my experience of visiting the exhibitons the target audience has been a range, younger and older.
however from doing some research on there website,
they offer ' Saatchi lates ' which are exhibitions/ experiences / parties / private events that bring in the younger crowd. This is a strategy for exhibitions surrounding music ( like bob Marley below ). This is a perfect event experience to have alongside the exhibition being held during the day for families and other guests. Due to revolving around as music events space, and the mill have the music equipment, lighting etc already installed there could be a music room attached onto the end of the experience. Bringing in a whole new night crowd.
tate museum I think out of all the examples above has the interest of the older audiences as much as younger. Tate Modern was opened by the Queen on 11 May 2000. It still remains as one of the most well known museums in London and has an ever changing portfolio. I remember in secondary school I visited and experienced the tv screens tower and it was so visually captivating.: They have been showcasing multi sensory experimental artworks for years now
here and where lates
the modernist
I was worried about changing the colour of my videos of the mill architecture in my reality moving image to monochrome. But after researching the modernist and how they present beautiful imagery of architecture in publications to influence my " here and now lates" pitches, its made me appreciate how impactful the black and white colour scheme highlights the textures of the buildings.
It was good to do some research into this design studio as even though they don't specialise in exhibitons they are very impactful on the building and design scene in Manchester.
too busy - with too many bubble below
weird connection - but the constructing of the sims games helped to spark an idea of constructing the floorplan like I did. I stumbled across a sims city industrial derelict building in research. The use of texture in this game reminds me a lot of what you can create in cinema 4D and when you scan in real buildings in AR.
small building models also have a link to my sculpting of the 3D space. Its just another way to present architecture of a building other than photography.
split screen In movies
At times the footage on the screen is split into two, with one side flipped horizontally so that the scene appears twice side by side in the style of a mirror image, and these split scenes frequently merge and collapse into one another in a kaleidoscopic manner. At other times, the footage one side of the screen is slowed down, so that its action is delayed when compared to that of its mirrored counterpart.
Split-Screen Aesthetic in The Third Memory
A good portion of the movie is split screen showing how narrative can be strengthened by having dual screens, add elements of contrast, or difference in time etc.
urban rats 2008
Urban Rats focuses on the relationship between humans, rats and human- generated garbage. The narrative emerged from a video record of a community board meeting in November 2008 concerning rat infestation in a New York City neighborhood.
split screen In installations
NICK SMITH
21/01/22 - 03/02/22
‘My aim is to create evocations that connect the past to the present. The work usually starts with a specific moment of departure and/or arrival within the realms of publicness, regionality, class, memory and the image.’ For his exhibition at OUTPUT, Smith is exhibiting his 2020 split screen video ‘Where Were You When It Was Shit?’ The work examines the artist’s youth growing up here in Merseyside from 1974-1996, a turbulent period for the region. Created using found & archival footage, and drawing influences from social realist landscape painting and DJ sets from the mid 90s
I love the projection of the split screen it looks so beautiful side by side, and the lower opacity and grain projection gives moving image a stunning finish. For my last project I used a projector to create my museum of conflict and this worked really well to immerse the viewer and pitch it on all walls and ceilings. However I like the element of having digital screens in the room I'm constructing. It highlights the digital element my work digresses into. Also from being blocked of from your environment in the constructed exhibit box, shown the videos , and then released back out into the building, you appreciate and notice more of the details and structure, as you had time to absorb and think and digest.