- vr painting
I decided to Instagram message Manards, a fictional designer combining his background in graffiti, classical fine arts, and graphic design in his unique portfolio. I came across his work on Behance and was instantly mesmerised. I couldn’t find a lot of information about his processes and his workflow so decided to message him on instagram. He provided me a lot of useful information and I will continue to use this research to delve into the world of messy interface further. The main link between his work and our brief is that he creates his futuristic three dimensional design from a reconfiguration he creates of famous “grandmaster” paintings in the idea of them centuries ago actually being exposed to computer softwares and programmes. This is a real life example of juxtapositioning analogue and digital works. The original painting therefore being analogue and Manards design being digital. A messy interface.
To the right is a colour palette I have created colour dropping colours from of his pieces and editing them on nomad sculpt.
following on from my exploration into ' the mill ' industrial building. I found the concept of the space being very interesting.
Therefore this lead me onto exploring liminal spaces, and are a concept that fascinates me. Places where you recognise like ' shopping centres ' ' garden centres ' ' office blocks ' that look eerie and uncanny as a whole to everyone who experiences the image. Due to dark lighting and poor quality, as transitional space like a corridor or a room without an escape route ( windows and doors ). These have an original life as a space that is well known and familiar, but changed / distorted when the photo is taken, due to time of day, lighting, the lack of people.
idea 1
AI generated imagery
I typed in ' Liminal spaces ' into a augmented reality iPhone software that combines imagery together to create a layered response. These felt very uncanny especially the colour palette reminded me a lot of the photography of liminal spaces and backrooms from the reddit page I showcase above
I ran these through photomosh to create moving image outcomes
google maps artists that create 360 Image spheres and place these into google maps coordinates to shock viewers. This is a good example or combining reality with digital
liminal spaces within video games : almost like a hour game. Want to explore the uncanny feeling of looking at computer generated people within game design and movies such as the ' Polar Express ' as this triggers a uneasy feeling within the brain due to looking realistic but slightly off.
primary photography
petrol stations are also classed as liminal space as it is the in-between of what is and the next. A space that creates the journey between point A to B, but doesn't hold much space in your memory as much as your previous and future destination
I Have always found petrol stations weirdly beautiful, especially at night with the artificial lighting within the looming darkness ( which is a crucial element of a liminal space also )
surrounding - all my photogpraphy
why this isn't
too much lighting
- pastel, warm ambient lighting
- petrol stations only classify as liminal spaces if they are in darkness and the only light is artificial
too much sign of movement from the car in the foreground of the image
too much nature and natural things
- again needs to be artificial
< also my photo - love to take photos
of petrol stations - this one has been my iPhone background photo for months :D
the mill textures
from primary imagery
again ran through photomosh so I could experriment with some moving visuals
experiment 1
I photoshopped these photos by cutting the background of and then inversion the colours on procreate to make these weird, trippy pastel colour palette.
I think from doing this experiment I really like the layering of material and textures, however the editing is a bit choppy and doesn't look smooth enough for music visuals.
The inverted colour palette helps to solidify the element of recongisation of the environment but distorted and ' inverted '