top of page

text
 

Understanding human perception by human-made illusions

Claus-Christian Carbon1,2,*

- published : online July 2014

Screenshot 2022-05-07 at 12.11.05.png
Screenshot 2022-05-07 at 12.11.15.png

These are just some screenshots of the research I conducted involving the metaverse and AI technologies and there relevance within the uncanny valley terminology. I wanted there to be an overall theme of my exhibiton discussing the importance of reconstruction and recycling older buildings to make them have a life again. But I also wanted another layer to the story, and to start the discussion of what future up in coming technologies could impact human perception and the buildings themselves. Would buildings like this one be left to rot as its only use would be an environment to place your VR headset on? Will they go through another cycle of regeneration?

Screenshot 2022-05-07 at 12.24.03.png
Screenshot 2022-05-07 at 12.35.38.png
Screenshot 2022-05-07 at 12.35.43.png
Screenshot 2022-05-07 at 12.35.50.png
Screenshot 2022-05-07 at 15.19.40.png

ready player one 
 

The orphaned teenage protagonist, Wade Watts played by Tye Sheridan, dreams of winning a virtual reality gaming contest so he can leave his container home.

The Stacks are a type of refugee shanty villages that were constructed on the outskirts of most major cities during the rise of the global energy crisis.

The Stacks are named due to how the dozens of trailers and similar mobile living quarters that make up the spaces are stacked on top of one another in "stacks", held together by metal beams, pipes and makeshift girders. They were created to save space, labor, and resources. This cheap construction caused the over crowded homes to become a breeding ground for theft, murder, molestation and other heinous activities.

Screenshot 2022-05-10 at 11.40.55.png

" these days reality is a bummer, everyone is looking for ways to escape. Halloday showed us that we could go somewhere, without going anywhere at all."

Screenshot 2022-05-10 at 11.48.42.png

A lot of 3D programme special effects- obviously much much more 

advanced than mine - but `a good link

liminal space
 

 industrial 2.png
Screenshot 2022-03-24 at 14.22.28.png
final .png

I was very inspired by the pastel bizarre toned colour

palette of liminal spaces. The easier route would be to develop the 3D rooms with darker ambient occlusion and no global illumination, to give the renders a darker low lit appearance as this is a common characteristic of a liminal spoace. But others include photos like the ones on the right, bizarre garish colours of blue, green etc.. These are even more freaky and eerie to me personally, as they are meant to be environements that are joyful, playful and inviting but they are not. Especially with no people. I recreated this within my colour palette and lighting chosen, but also I used mirrors on the walls of my mill floorpan to confuse the viewer and provide an almost optical illusion to the renders, you don't know what wall is real and fake.

below - the back and right wall are mirrored and the left and out of view wall have the graffiti material

Screenshot 2022-05-10 at 12.13.50.png
Untitled_Artwork 397.png
Screenshot 2022-03-24 at 14.17.01.png
Screenshot 2022-03-24 at 14.28.39.png
Screenshot 2022-03-24 at 14.13.42.png

 Liminal space trigger feelings that are created when a particular design of a room is interacted with outside of its intended context. When environments have one feeling associated with them, and then when photographed with no people, poor lighting/ artificial lighting, no way of exit, can be transitional spaces between point A to B( like the corridor in the middle of the mill that you will see in my final renders ) become a space that is completely different with different feelings attached. Think of a shopping centre, when these are busy with people they feel like what you would normally expect form an environment like this, but when translated in a liminal space style they feel like and altered reality. This is why I have not included any humans in my renders, and showcases how a industrial mill environment can transform. Plus when you think of music event spaces as a whole they feel very different when there empty and barren compared to when they are filled with people. 

artist influence 
 

Leimai_ lemaow

artist 

"In honour of 420 myself and the @turboravelords have teamed up with @lucski23 to create Garyland, Chromehenge and Gary's farm are now an NFT at a fixed pric on rarible"

The second I saw this artwork I was immediately transfixed. The fantasy feel to it, and transformative nature of it. Using a natural looking forest environment but places objects and characters in there that you usually wouldn't associate with a forest setting. This is what gave me the idea to create a three dimensional floor plan of the mill and have objects in the rooms that you wouldn't usually associate within the space but links to my brief. For example the industrial crane and conveyor belt 

I think bizarre, fantastical, liminal spaces can be created to the best quality on softwares like cinema 4d. As I mentioned earlier I couldn't create the floorplan of the mill I originally pictured in the VR software as accurately as 3D 

other 3D designers I get inspired by, and 

inspired this project 

other artists 
 

Floorplan
 

I drew a floorpan of the mill to reference my 3D sculpt of and also to use within the exhibition space

 referencing drawing keys architects use 

IMG_8823.PNG
IMG_8824.PNG
IMG_8825.PNG
IMG_8826.PNG
moshed-05-10-16-41-35.png

My final floorpan

Screenshot 2022-05-10 at 17.50.22.png

thought about having the floorpan as a sticker on the floor

in the exhibiton room 1 ( that is in a constructed box in the middle 

of the main event room in the mill)

Screenshot 2022-05-10 at 17.51.41.png

I then thought about having the floorplan as projections around the room crossing over each other etc.

Screenshot 2022-05-10 at 17.55.35.png

Just having it on a wall 

Screenshot 2022-05-10 at 18.15.23.png

^  the font of the text  on the walls in the exhibiton. I wanted a text that resembled the code used in the moving image to keep consistency. 

Screenshot 2022-05-10 at 18.12.03.png

having it as a slight joke

a floorplan- on the ceiling

- then the floorplan is also not obstructed by seats - added more seats in this one 

 

Screenshot 2022-05-10 at 18.21.37.png

could have the moving image projected on the ceiling as well to make it full more immersive - but the VR experience is meant to be the immersive element this room is meant to be the split screen comparing room - so the simpler the better

Final mockups
 

final first exhibiton space.png
exhibiton space n2.png
exhibiton space 3.png
exhibiton space 6 ;).png

virtual reality
 

Screenshot 2022-05-10 at 20.02.40.png
IMG_4555 2.HEIC

I wanted to incorporate primary photos of the mill in my mockups. So I chose this part of the main space to mockup where the virtual reality experience could be held. I didn't want this experience to be in constructed cube in the building ( like the split screen room is ), I wanted the audience to walk around the building then place the headset on and and experience the same space in virtual reality 

primary photo of the mill

used a mixture of spot healing, selection tool sets. on photoshop

virtual reality expeirence copy.png

final virtual reality room

exhibition room layout 
 

map with magnify glass.png

I used the floorplan and corner pinned it to make it look more like a 3d map. Then placed the cube to represent the constructed screen space for room 1 and then the floorplan to direct people to room 2 where the virtual reality experience resides

IMG_8290.PNG
final map.png
IMG_8292.PNG

text
 

moshed-05-10-22-8-53.png

right side of split screen -text

moshed-05-10-22-38-21.png

left side wall

Screenshot 2022-05-10 at 16.57.02.png
Screenshot 2022-05-10 at 17.03_edited.jpg
Screenshot 2022-05-10 at 16.57.12.png
Screenshot 2022-05-10 at 17.00.40.png

in each element of the 3d environments I experimented with

many different materials including ones I created using my own primary imagery, one the walls, floors and objects. 

I am happy I stuck with the graffiti on the outside as it 

gives the grid and sense of community and human 

experience I have focused on throughout my 

development. Plus it is really interesting seeing your 

own drawings onto a 3D material. 

experimentation
 

Screenshot 2022-05-01 at 14.08.45.png

screenshots
 

Screenshot 2022-05-01 at 14.37.27.png
Screenshot 2022-05-01 at 14.43.04.png
Screenshot 2022-05-01 at 15.03.44.png
Screenshot 2022-05-01 at 15.14.44.png
Screenshot 2022-05-01 at 20.03.00.png
Screenshot 2022-05-01 at 20.03.41.png
Screenshot 2022-05-01 at 20.06.47.png
Screenshot 2022-05-01 at 20.29.47.png
Screenshot 2022-05-01 at 20.41.11.png
Screenshot 2022-05-01 at 21.00.01.png
Screenshot 2022-05-01 at 20.50.33.png
Screenshot 2022-05-01 at 21.35.19.png
Screenshot 2022-05-01 at 21.35.08.png
Screenshot 2022-05-02 at 11.57.03.png
Screenshot 2022-05-02 at 13.29.26.png
Screenshot 2022-05-01 at 20.06.44.png
Screenshot 2022-05-01 at 20.47.33.png
Screenshot 2022-05-01 at 21.06.30.png
Screenshot 2022-05-01 at 21.35.47.png
Screenshot 2022-05-02 at 13.57.30.png
Screenshot 2022-05-02 at 14.10.36.png

I kept putting two  renders with lighting or different

object side by side on my computer homepage to 

make decisions throughout the process 

Screenshot 2022-05-02 at 14.31.12.png
Screenshot 2022-05-02 at 14.38.06.png
Screenshot 2022-05-02 at 14.40.22.png
Screenshot 2022-05-02 at 17.36.43.png
Screenshot 2022-05-02 at 17.52.48.png
Screenshot 2022-05-02 at 17.38.59.png
Screenshot 2022-05-02 at 18.49.08.png

final digital

Screenshot 2022-05-01 at 15.00.09.png
Screenshot 2022-05-01 at 20.03.08.png
Screenshot 2022-05-01 at 20.29.48.png
Screenshot 2022-05-01 at 20.48.22.png

Adding the dynamic grass hair was a very long

process to get the animation and gravity of the objects

to interacts when they fell into it. But very much worth 

the struggle for each room for the final renders.

I decided to choose the blue lighting primarily 

throughout the renders due to the artificial lighting 

it casted and gave the illusion I think more of 

liminal spaces.

Screenshot 2022-05-02 at 14.27.22.png
Screenshot 2022-05-02 at 14.37.12.png
Screenshot 2022-05-02 at 18.10.03.png
Screenshot 2022-05-02 at 19.52.58.png
Screenshot 2022-05-02 at 21.34.24.png

final mock up of split screen

bottom of page